Factsheet
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Developer:
Freehold Games, LLC
Based in South Bend, IN and Berkeley, CA
Freehold Games, LLC
Based in South Bend, IN and Berkeley, CA
Founding date:
March 1, 2013
March 1, 2013
Website:
freeholdgames.com
freeholdgames.com
Press / Business Contact:
[email protected]
[email protected]
Social:
Jason Grinblat (@ptychomancer)
Brian Bucklew (@unormal)
Jaana Heiska (@JaanaHeiska)
Twitter
Facebook
Tumblr
Jason Grinblat (@ptychomancer)
Brian Bucklew (@unormal)
Jaana Heiska (@JaanaHeiska)
Tumblr
Releases:
Caves Of Qud
Mad Ball
Sproggiwood
Caves Of Qud
Mad Ball
Sproggiwood
Address:
69080 Sycamore Road
Walkerton, IN 46574
69080 Sycamore Road
Walkerton, IN 46574
Phone:
(574) 656-9031
(574) 656-9031
Description
Freehold Games is a tiny indie studio founded by Brian Bucklew and Jason Grinblat. We make games built on two design pillars: 1) Bizarre, baroque, original settings. We share an eclectic love for the natural and humanistic worlds and it compels us to sculpt immersive settings out of their varied clays. 2) Generativity. Emergence is fascinating to us; we love to be surprised by what we make. So we build complex systems then let players collide them, and together we observe the results.
History
Caves of QudCaves of Qud is a project of epic proportions that began in 2007 and launched on Steam Early Access in 2015. We wanted to weave a rich, exotic, and well-researched culture around deeply simulated physical and political systems. The result is an open-world roguelike where the gameplay is unpredictable, the plants are sentient, and the development is ongoing.
Mad BallMad Ball was developed in 30 days for the 2012 Something Awful GameDev Challenge. Brian Bucklew produced and programmed, Jason Grinblat designed and wrote, Jaana Heiska made art, and Melanie Ehrlich and Lucas Nguyen voice acted. It won both the Judges’ Choice and Players’ Choice awards.
SproggiwoodAfter collaborating on Mad Ball, Brian Bucklew, Jason Grinblat, and Jaana Heiska teamed up again in 2012 to work on a story-driven roguelike adventure set in a world inspired by Finnish mythology. Sproggiwood was released for PC, Mac, and Linux in October 2014 and iOS and Android in May 2015.
Projects
![Caves Caves](/uploads/1/2/6/4/126490753/989299098.jpg)
Videos
Caves of Qud (Early Access)YouTube
SproggiwoodYouTube
Images
There are far more images available for Freehold Games, LLC, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
![Caves of qud mac Caves of qud mac](/uploads/1/2/6/4/126490753/320823862.jpg)
Selected Articles
- 'There’s a sense of magnificent history to dredge from its depths.'
- Chris Priestman, Kill Screen - 'Caves of Qud has a particular kind of New Wave science fiction imagination that just can’t be beat.'
- Cameron Kunzelman, Paste Magazine - 'Narratively, this is one of the most compelling game stories that I’ve seen in a long time.'
- Charlie Hall, Polygon - 'It gets to the heart of one of the big strengths of the genre, the feeling of having to MacGyver an immediate solution from whatever you've got at hand. It's a rare title that can satisfy players of varying skill levels, but I think Sproggiwood fits the bill nicely.'
- Shaun Musgrave, Touch Arcade - 'Sproggiwood is a bright, gorgeous looking game, and it handles brilliantly on mobile. It's never fiddly, and the twists it adds to the roguelike formula means it offers up a deep, engaging experience that fits in your pocket.'
- Harry Slater, Pocket Gamer
Team & Repeating Collaborators
Brian Bucklew
Gameplay and Engine Programmer, Producer, Designer
Gameplay and Engine Programmer, Producer, Designer
Caves Of Qud For Mac Os
Jason Grinblat
Designer, Writer, Gameplay Programmer, Producer
Designer, Writer, Gameplay Programmer, Producer
Jaana Heiska
Artist
Artist
Contact
Inquiries
[email protected]
[email protected]
Twitter
twitter.com/freeholdgames
twitter.com/freeholdgames
Caves Of Qud For Android
Brian's Twitter
twitter.com/unormal
twitter.com/unormal
Jason's Twitter
twitter.com/ptychomancer
twitter.com/ptychomancer
Facebook
facebook.com/freeholdgames
facebook.com/freeholdgames
Caves Of Qud For Macbook Pro
Web
freeholdgames.com
freeholdgames.com
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks
Caves Of Qud For Macbook
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism,deep simulation, and swathes of sentient plants. Come inhabit an exotic worldand chisel through layers of thousand-year-old civilizations. Decide: is it adying earth, or is it on the verge of rebirth?-------- WHO ARE YOU? --------------------------------------------------------Play the role of a mutant indigenous to the salt-spangled dunes and junglesof Qud, or play a pure-strain descendant from one of the few remainingeco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; theice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, theGreat Salt Desert. All around you, moisture farmers tend to groves ofviridian watervine. There are huts wrought from rock salt and brinestalk. Onthe horizon, Qud's jungles strangle chrome steeples and rusted archways tothe earth. Further and beyond, the fabled Spindle rises above the fray andpierces the cloud-ribboned sky.You clutch your rifle, or your vibroblade, or your tattered scroll, or yourpoisonous stinger, or your hypnotized goat. You approach a watervinefarmer—he lifts the brim of his straw hat and says, 'Live and drink,friend.'-------- WHAT CAN YOU DO? ----------------------------------------------------Anything and everything. /Caves of Qud/ is a deeply simulated, biologicallydiverse, richly cultured world. * Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want. * Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large. * Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point. * Hack the limbs off monsters—every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things. * Pursue allegiances with over 60 factions—apes, crabs, robots, and highly entropic beings—just to name a few. * Follow the plot to Barathrum the Old, a sentient cave bear who leads a sect of tinkers intent on restoring technological splendor to Qud. * Learn the lore—there's a story in every nook, from legendary items with storied pasts to in-game history books written by plant historians. * Die—Caves of Qud is brutally difficult and deaths are permanent. Don't worry, though—you can always roll a new character.